And it’s worth noting that the way to force your enemy to close a sector is you or your allies on the map have to threaten to poof them.ģ) Force them to eat attrition - unless a guild has a ton of high level fighters, attrition will become a barrier at some point. Their sector will open first, and you take it before your sector even opens. This way you can wait at least a few minutes after they close their sector to close your sector and you will have timer advantage in 4 hours. If they do you ideally want to wait for them to close or force them to close first. ![]() Regardless, I’ve coordinated GBG at a very high level for top guilds for quite some time and it’s impossible to give anyone a playbook on when to or not to close sectors but every situation needs to be evaluated and these are roughly the criteria I use to judge and weigh each scenario ġ) Poofing ability - can you poof or eliminate a large pre-loaded flag of your enemy by closing? If so, rush and close it (try to catch them sleeping).Ģ) Adjacent Timer advantages - before closing a sector you need to see if your enemy has a pre-loaded flag on an adjacent sector. You don’t by chance play on L world on the US server do you?
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